In this class, we learned about the 7 strategies in designing application tools for Science teaching and learning. We also learned about the aim and purpose of integrating technology in science education. The seven strategies were:
1) MBL- Micro-Computer Based Laboratory
2) Drill and practice
3) Tutorials
4) Simulation
5) Problem-solving
6) Info-retrieval
7) Educational games
From the lecture, I found that there are three strategies that given emphasis in designing application for primary science students. These strategies are mostly used and very popular among teachers and students. The strategies are: Drill and practice, simulation and educational games.
Drill and practice
Drilling can help students to remember the concepts in science. It is easy to practice drilling with students; you just have to repeat the concepts over and over again. It can help to reinforce students understanding of the concepts and indirectly learn from it. After teacher use drilling strategies with the students, there will also be practice strategy. Drilling alone will not be sufficient without practice. Students need to practice the knowledge that they have learnt so that they will remember it and apply it in their everyday life. Students will also have the basics needed to be used in their later years or in the secondary schools.
Educational games
Child educational games are definitely ones of the powerful recipes to turn learning time into fun time. While no educational strategy should rest entirely on games, these platforms can bring a lot to the training table. For one thing, they’re an engaging and fun way to transmit information. What’s more, younger generations are beginning to expect and even demand these kinds of training experiences. This is because of their backgrounds, they respond well to these tools and have experience with it in their everyday life. These educational games and activities can be both fun and challenging for adults and children alike. Kids learn differently than adults, the games are made to be both educational and fun. Memory is another skill children need to learn and practice before starting school. Children often have very sharp memories that just need to be reinforced, so games that teach memory are particularly helpful for this age group.
After this class, I know that there are many strategies that can be used to integrate technology in learning science. As a future teacher myself, I hope that I can use these kind of strategy to teach my pupils. Learning would be so much fun and enjoyable. I can motivate my students to learn and gain new knowledge everyday. I know that there are many learning styles, so using these strategies, I hope that I can fulfill students learning needs and make them all become excellent students.

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